I then repeated this process further out on the cockpit, creating a second border. This time I didn't delete all of the edges inside of the border as I wanted to use these to measure out the different sections of glass in the cockpit detail.
After this I proceeded to make cuts across these faces in order to match the glass border details present on both the schematic and the reference images. I then selected all of these border faces and extruded them out slightly to create a visible border around the faces that represent the cockpit glass.
With this detail finished, I started to work on the small gun mounts found on the cockpit. I created a small cube object and inset it into the cockpit sphere at the bottom. I then re-positioned the vertices at the edges of this cube to create the slant shown below.
Next I created a small cylinder object, similar to the one found on the inside wing guns. I then extruded the forward facing face of this shape and scaled it up to create a "lip" where the gun barrel gets slightly thicker. I then proceeded to extrude the face again to finish off the effect of the gun barrel. I chose to not inset this face as the guns are so small that I think I will be able to just texture over them to create a believable gun effect.
Next I started adding some detailing to the top of the cockpit sphere by grabbing a few of the faces, extruding them and then re-positioning the vertices in order to create a wedge shape that more resembles the schematic.
Finally for the cockpit, I moved around to the back side. Using the same technique I used for the front of the cockpit I created a blank face with no edges to then extrude and create detail from.
After extruding this face I then scaled it up slightly, to give a cone type effect that is found in the engine on the back of the Tie Interceptor. I then extruded again, but this time inset it back into the object and scaled it down slightly, completing the cone effect.
With the detail on the cockpit finished I then turned my attention to finishing some of the last details on the wings. I used to the multi-cut tool to cut a small rectangle shape on the side of the middle wing panel at the top and bottom. I then cut smaller rectangles within this shape, deleting unnecessary edges.
I then extruded these rectangle faces twice, once to create some depth and a second time so I could bevel the face and create a small border. I then extruded the new face once again but inset it back into the model, creating a sort of vent panelling on the side of the ship.
I then did a very similar process on the inside of the wing panel, but this time I made rectangular shapes, extruded them out and beveled them without insetting them back into the shape, matching the reference images and schematics.
The final details I needed to add were small guns to the edges of the larger wings. These guns are made from 2 small cylinder shapes, with the smaller one having a hollowed out barrel using the techniques I referred to in my earlier blog posts. These guns are fairly low detail as they are very small and not a major focal point of the model.
With one half of the model finished completely, I deleted half of the faces on the cockpit so I could perfectly mirror these objects to create the left side of the ship. After selecting all of the objects and duplicating them, I then changed the X scale of these objects to a negative value, flipping them perfectly. This also perfectly aligned the 2 halves of the ship without me needing to use the align tool. After that I finished up renaming these new duplicated objects to match their right hand side counterparts and grouping them together into new groups. Below is a picture of the finished model.
After finishing this model I feel I have learnt some valuable lessons that I can apply to my future assignment models, such as the importance of symmetry, working from proper references (not just schematics) and also different tools, such as the multi-cut and bevel tools. The next model I will begin working on is the A-Wing.


















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