Saturday, 21 October 2017

Week 4 Class Practical: Part 2 - Revolve

The second part of this weeks class practical introduced me to the "Revolve" tool. This is a powerful tool used to shape more complex 3D objects out of curves by "revolving" the profile of the curve around an axis. To begin, I have been tasked with creating a curve that represents one half of the profile of a wine glass as a base shape for the revolve tool to work with. While working through this practical, I already feel that I have a better understanding of the bezier tool from the last example. Using more points in the curve and adjusting the angle using the control vertices allows me to create a much more complex shape easily, as shown below.


Now that the curve has been created we need to turn it into a 3D shape. Selecting the revolve tool options in the surfaces menu brings up a window with options to help us achieve this. We will be revolving this curve on the Z axis, 360 degrees, with 20 segments. Much like before, the segments dictate how much detail will be put into this object.


After applying these settings the finished result is a 3D object created using the bezier curve as a template, as shown below.

No comments:

Post a Comment