To begin with we will try applying a bitmap to a polygon cube. First, I made a polygon cube and assigned the "lambert" material to it. Next to the "Colour" common material attribute there is a small checkerboard box, clicking this brings up the "Create Render Node" window.
From here we have to select "File" and then navigate to a texture I have predownloaded. Once this texture is selected I apply it to the cube as a material and make it visible by hitting the "6" key on the keyboard. This makes the texture visible.
After this I had to repeat the same process on a sphere, cylinder, torus, cone and pyramid to see how the bitmap interacts with those shapes. Maya is pretty good at applying a 2D bitmap to a 3D shape however it does struggle when it comes to matching textures up on edges on shapes such as the pyramid.
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