Before adding my models into my animation scene I needed to add some detail to them, mainly colour so they don't appear as flat grey models. For this reason, I chose to mainly block colour my models instead of doing full UV map texturing as I didn't feel it was necessary for how close to the models the camera would be. To begin, I started to add block red colour to some of the sections of the top of the ship. I changed the default colour to an off white, to match the actual ship colours and also made a couple of extra cuts so I could add the detail around the vents at the top of the ship near the cockpit.
Next, I used the line naturally created by the model to add the red colouring found near the cockpit.
After this, I added the gold coloured bands found around the back of the cockpit and the edges of the fins on the main ship body and cockpit.
Next came the glass for the cockpit. To give this texture a glassy look I applied a blinn texture to it and made it a desaturated blue to match the reference images I have been working from.
Colour detail for the droid found on the aethersprite came next. I added black to the top in a spoke pattern and some black half way down, matching the reference images. Finally, I added a small lens texture to the front part of the droid to give it an authentic look.
Finally I added some colour to the ships rear engines. Below is a screenshot of the finished model.









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