Thursday, 30 November 2017

[Assignment Models] Tie Interceptor: Part 5 - Texturing the model

My final model to add texture and colour to was the Tie Interceptor. As this model was the most complex of the models I created in the earlier stages I decided to try my hand at adding a bit more detail in the texturing. I found a texture online to use for the grating found on the Tie Interceptors wings.


Using this texture, I applied it to all of the panels to see what it looked like by default. The back middle panel looked almost perfect for what I wanted, but the other panels appeared skewed, or stretched in a way that I wasn't happy with.


To rectify this problem, I assigned the texture on the rear top and bottom panels "planar" projection. This made the texture appear much neater than the previous screenshot. To match the detail found on the other panel I also set the UV repeat settings in the attribute editing for these panels to "20x20", which looks like the screenshot below.


I repeated this process for the panels at the front of the ship, adding planar projection and UV repeat settings to them. This time I had to set the UV repeat setting to "8x8" to achieve the result as shown in the screenshot below.


Next, I changed the default lambert colour to a white colour to match the actual Tie Interceptor. 


With the wing panels and basic colour set, I then turned my attention to the cockpit. First, I textured all of the outside detailing around the cockpit glass as a dark carboncolour, to make it appear like a dark metal. I then applied a blinn texture to the cockpit class and made it almost pure black, as shown below.


Below is a rendered picture of this model with some directional lighting, showing the extra detail created by shadows thanks to the detail I made in the original model.


No comments:

Post a Comment