Another important aspect in making your lighting more realistic is the inclusion of shadows. The shadows are cast differently depending on the renderer used, either cast using depth maps or ray tracing. You can find the attributes for shadows in the attribute editor for the light source.
When rendering you can really see the difference shadows can make in terms of added realism. Below are 2 screens shots of the same scene, 1 rendered in without shadows and the other rendered with shadows.
I will be making good use of lighting in my animation project in the coming weeks to help bring a sense of depth and realism to my animation using the techniques shown above.




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