Saturday, 9 December 2017

[Animation Scene] Adding Special Effects - Part 2

With the smoke and explosions in place, the last special effects I needed to add are the laser shots. I looked into a few different methods, one involved using a particle emitter to shoot a stream of particles out that resembled a laser, however I decided to create the lasers as physical objects and animate them manually. To begin, I created a cube object and scaled it to be long and thin. I then applied a lambert texture to it and made it green. I also increased the transparency of the texture to make it look more like a laser. Finally, I aligned this shape to the guns on the ship that is shooting the laser and duplicated it to the other gun on the other side.


Next I animated the lasers by manually moving the position from the front of the guns, to the target over a couple of frames. Once the laser hit the target, I then made the laser shape disappear.



Below is a video showing the laser effect as it hits it's target and then disappears.


With the effect looking how I wanted it to, I then went about adding the laser shots for each of the ships in scene 2, as show in the video below.


Next, I added the laser shots from the Aethersprite in scene 3 as it does the fly-by shot.


Finally I added the laser shots into scene 4, as the Aethersprite takes out a second Tie Interceptor. As a note, I did add the laser shots into the final scene however because of the camera angle you can't actually see them, so I didn't include a clip of that here.

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