While timing out my animation, I realised that the original idea I had for this scene in my storyboard would not be feasible with the amount of time left. As such, I decided to change it to a camera that is fixed to the back of the Aethersprite as it chases down the last Tie Interceptor and concludes the fight by flying through it's explosion. To start, I moved the models into position and then attached the camera to the Aethersprite. I achieved this by creating a constrain on the camera that made it the Aethersprite it's parent object. This locked it into position behind the Aethersprite, as shown below.
Next I had to draw the motion path for the Tie Interceptor. In this scene I wanted the Tie Interceptor pilot to appear more panicked than the Aetherpsrite pilot. To achieve this I made the Tie Interceptors flight more erratic, as shown below.
I also made the motion path for the Tie Interceptor dodge dangerously close to the asteroids as he was trying his hardest to shake him from his tail.
Next I added the Aethersprites motion path. As far as narrative goes, with the help of the navigation droid on the ship the pilot could find a more straightforward path through the asteroids. He was also more calm and collected than the Tie Interceptor pilot, who is currently in a frenzy trying to drop his pursuer. Below is a picture of the 2 flight paths, the Aethersprite path is highlighted in green.
Below is a video showing the final keyframes of animation for this scene.



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